![]() Fertile Domain: 40 CP to disjunct (was 50 CP to disjunct) Nature's Eyes: 70 CP to cast, 70 CP to disjunct (was 80 CP, 100 CP to disjunct) Sunburst: deals 20 fire damage to cast (was 15 fire damage) One with the Elements: 50 CP to disjunct (was 60 CP to disjunct) ![]() Seed of Distrust: 10 upkeep (was 5 upkeep)Įmbrace Darkness: 10 upkeep, 50 CP to cast, 50 CP to disjunct (was 5 upkeep, 60 CP, 120 CP to disjunct) Hallowed Domain - 80 CP, 80 CP to disjunct (was 80 CP, 90 to disjunct)Įntwined by Shadows: 40 upkeep, 100 CP to cast, 100 CP to disjunct (was 30 upkeep, 150 CP, 150 CP to disjunct) Sanctified Sites - 20 upkeep, 100 CP to disjunct (15, 110 to disjunct)Īrmageddon - 100 upkeep, 440 CP to disjunct (80 upkeep, 550 CP to disjunct) Paid Absolution - 70 CP and 70 CP to disjunct (80 CP and 90 CP to disjunct)īeacon of Faith - 120 RP and 30 CP, 30 CP to disjunct (130 RP and 40 CP, 50 CP to disjunct, Fertile Grounds is 120 RP and 40 CP and gives +200 pop instead of +100) Maybe open a thread on the Steam forum? (though I doubt many will respond)īuilder's Hall (was Siege Workshop) unlocks the racial defensive building (e.g. Maybe for the name change for Flash Bomb but we'd need more people supporting that. Hopefully players in the extended groups discussing balance will reject that but my hopes are low. ![]() I'm personnally against giving Night Vision to all the Scouts (and scouts) but I'm seriously outvoted.
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